提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 088561af13 Compile shader bytecode into separate directories to keep the HLSL source directory clean. 13 年之前
  Lasse Öörni 83487ac88f Further ShaderParser optimization. 13 年之前
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 年之前
  Lasse Öörni 8a0581af7e Do not create ShaderCompiler worker threads when only compiling a single shader variation. 13 年之前
  Lasse Öörni 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年之前
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 年之前
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 年之前
  Lasse Öörni 0a3b1564d1 Further Unicode fixes. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 年之前
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 年之前
  Lasse Öörni 471d3ec5ff Added libcpuid for improved CPU detection. 14 年之前
  Lasse Öörni a51afb0631 Initial vertex lighting support. 14 年之前
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 年之前
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 年之前
  Lasse Öörni 836ff51412 Fixed physics and script errors in TestSceneOld. 14 年之前
  Lasse Öörni 424f7a957f Enabled warnings in ShaderCompiler. 14 年之前
  Lasse Öörni 6d552a8193 Use fixed size 24 bit network object IDs for more deterministic bandwidth use. 14 年之前
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 年之前
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni 1d036b34ac Fixed crash in ShaderCompiler. 14 年之前
  Lasse Öörni f64121cd59 Skip the shader comment only at fixed position (beginning) to avoid false positives. 14 年之前
  Lasse Öörni 0ab9e7a8df Fixed bit shift. 14 年之前
  Lasse Öörni b092fe84c7 Do not use shader opcode parameter size yet, as there are some opcodes that don't conform to that format. 14 年之前
  Lasse Öörni 27f28faa6f Take instruction length into account when copying shader bytecode / skipping comments. 14 年之前
  Lasse Öörni 41abbf222d Fixed unnecessary inclusion of vertex shader parameters in pixel shader files. 14 年之前
  Lasse Öörni 214e36761a Strip comments from shader bytecode. 14 年之前