Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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Lasse Öörni
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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2a5bea6bed
Always merge the node's own world position to a BillboardSet bounding box.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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04c3a45d92
Fixed vegetation wind effect on billboards.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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9443cce235
Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
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%!s(int64=12) %!d(string=hai) anos |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |