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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 жил өмнө
  Lasse Öörni a9fda01ae7 Fixed unnecessary duplicate boundingBox_ member variable in DecalSet. 12 жил өмнө
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 жил өмнө
  Lasse Öörni 9443cce235 Use a temp variable when calculating a merged world bounding box, as OnWorldBoundingBoxUpdate() may be called re-entrantly from multiple worker threads. 12 жил өмнө
  Lasse Öörni 247158b7d8 Added node IDs attribute to StaticModelGroup. 12 жил өмнө
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 жил өмнө
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 жил өмнө
  Lasse Öörni 2271d6ba83 Added Ragdolls sample. 12 жил өмнө
  Lasse Öörni 54a0c90d7a Update AnimatedModel's bounding box with bone accuracy only when the animation is updated. Otherwise transform the previous last calculated bone bounding box. This results in a significant performance boost when a large amount of AnimatedModels are both moved, and animated. 12 жил өмнө
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 жил өмнө