Lasse Öörni
|
3c7126de38
Asynchronous loading for AnimationSet2D.
|
11 years ago |
Lasse Öörni
|
f194765e78
Background loading of Materials.
|
11 years ago |
Lasse Öörni
|
8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
|
11 years ago |
Lasse Öörni
|
b80fbc8817
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
|
11 years ago |
Lasse Öörni
|
2056be0bde
Fix typos in comments.
|
11 years ago |
Lasse Öörni
|
775c2906f8
Refactor attribute / shader parameter animation update into the ValueAnimationInfo base class to avoid code duplication.
|
11 years ago |
aster
|
777b4b9114
Replace string with string hash.
|
11 years ago |
aster
|
06ccf8efbb
rename variant name, avoid memory leak when attribute not found.
|
11 years ago |
aster
|
91bbd7a454
Remove AttributeAnimationInstance and MaterialShaderParameterAnimationInstance files.
|
11 years ago |
aster
|
d0b1036001
Add material shader animation.
|
11 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
030f890ed5
Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically.
|
12 years ago |
Lasse Öörni
|
dcb39bf810
Add note of Direct3D9 bool shader constants possibly having no effect.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |