Lasse Öörni
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0a4f813389
Verify the number of contact points in manifold in case collision event processing changes the physics world. Closes #358.
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hace 11 años |
Yao Wei Tjong 姚伟忠
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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hace 11 años |
Alex Parlett
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d274e71dd7
Fixed Ninja Snow Wars Objects xml to use Is Trigger.
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hace 11 años |
Alex Parlett
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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hace 11 años |
Lasse Öörni
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b1def74270
Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248.
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hace 11 años |
Lasse Öörni
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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hace 12 años |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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hace 12 años |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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hace 12 años |
Lasse Öörni
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668772bb50
Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API.
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hace 12 años |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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hace 12 años |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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hace 12 años |