Commit History

Author SHA1 Message Date
  Lasse Öörni be66059009 Refactor resource background loading into a separate class. 11 years ago
  Lasse Öörni 80fa911066 Fixed recording of background loaded resource's dependencies so that unnecessary waits do not occur when finishing the resources. 11 years ago
  Lasse Öörni 8c0cc2f916 Disregard background load request with empty name. 11 years ago
  Lasse Öörni e210ef20b2 Fix deadlock when waiting for a resource that is background loading but is now needed immediately. 11 years ago
  Lasse Öörni 2b2b500892 Asynchronous loading for Model. 11 years ago
  Lasse Öörni 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 years ago
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
  Lasse Öörni 3181986f82 Log message for finalizing a background loaded resource. 11 years ago
  Lasse Öörni f194765e78 Background loading of Materials. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni 840143eb00 Protect some ResourceCache structures with a mutex so that eg. GetFile() or GetTempResource() can be called from worker threads. Verify that GetResource() is only called from the main thread. 11 years ago
  Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Lasse Öörni f1ec4c8a18 Ensure that manually created textures with an assigned name, but no actual file to back their contents, will recreate the GPU object after device loss and set data lost state. 11 years ago
  aster2013 460da659ee Add JSON support in Urho3D. 11 years ago
  Lasse Öörni 50f775b213 Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories. 11 years ago
  Lasse Öörni 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 11 years ago
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Yao Wei Tjong 姚伟忠 4657518ec9 Code cleanup on error handling for ResourceCache. 12 years ago
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
  Yao Wei Tjong 姚伟忠 2e8744dc01 Minor cleanup - remove redundant null check for subsystems pointer. 12 years ago
  Yao Wei Tjong 姚伟忠 181351ef45 Reserve the vector's initial capacity instead of size. 12 years ago
  Yao Wei Tjong 姚伟忠 a5246036fb Add inherited XMLFile resource as dependency. Approximate patched size. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni ebd03d08db When removing a resource dir, remove the FileWatcher with matching path instead of relying on the indexing. 12 years ago
  Lasse Öörni 2e01ca5e67 Sanitate resource dir similarly when adding and removing it to ensure removing works properly. 12 years ago
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 years ago
  Lasse Öörni 7d83a44d13 Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64 12 years ago
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 years ago