커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. 11 년 전
  Lasse Öörni ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. 11 년 전
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 년 전
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 년 전
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 년 전
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 년 전
  aster2013 c96d44fcb8 rename unitSize2D to pixelsPerUnit. 11 년 전
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 년 전
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 년 전
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 년 전
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 년 전
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 년 전
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. 12 년 전
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 년 전