Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 09e1330f5f Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203. há 9 anos atrás
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. há 10 anos atrás
  Lasse Öörni 45dfe368a5 Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168. há 10 anos atrás
  Yusuf Umar 353c459e0d Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'. há 10 anos atrás
  Lasse Öörni a3ba4d8ff6 Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092. há 10 anos atrás
  Lasse Öörni 6d2853d81d Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108. há 10 anos atrás
  Lasse Öörni 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. há 10 anos atrás
  Xavier Maupeu dbcfc9721e merge VSM shadow há 10 anos atrás
  Xavier Maupeu cf501d9585 add functions in Renderer to set shadow softness and VSM shadow parameters há 10 anos atrás
  Lasse Öörni 42ba4f9824 Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.) há 10 anos atrás
  Xavier Maupeu 362242bd3b update script API for ShadowQuality há 10 anos atrás
  Xavier Maupeu 4e41906157 first modifications in order to integrate VSM shadow há 10 anos atrás
  Lasse Öörni 60d946eb64 Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970. há 10 anos atrás
  JSandusky 83d0f9a23c Add Z-up and handedness options to OBJ export há 10 anos atrás
  Lasse Öörni 5161060d5b Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use. há 10 anos atrás
  JSandusky 4a16d34367 Implement OBJ export functionality in editor há 10 anos atrás
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. há 10 anos atrás