Lasse Öörni
|
09e1330f5f
Add Technique::Clone(). Improve Technique / Pass Lua bindings. Closes #1203.
|
há 9 anos atrás |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
há 10 anos atrás |
Lasse Öörni
|
45dfe368a5
Allow to call AnimatedModel::UpdateBoneBoundingBox() manually. Closes #1168.
|
há 10 anos atrás |
Yusuf Umar
|
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
|
há 10 anos atrás |
Lasse Öörni
|
a3ba4d8ff6
Check HRESULT and log error with it included in case of failure in D3D9/D3D11 code. Clean up releasing GPU objects. Clean up Texture3D to not have a RenderSurface, since it can't be rendered to. Fixed missing Lua Texture3D binding. Fixed binding of Texture3D SetSize() in AngelScript. Added checks to Texture2D/3D SetSize() that zero or negative size is not specified. Closes #1092.
|
há 10 anos atrás |
Lasse Öörni
|
6d2853d81d
Add 32-bit integer object index attribute for custom instancing schemes. May not work on GLES2 as it's using attribute index 13. Not supported on D3D9. Closes #1108.
|
há 10 anos atrás |
Lasse Öörni
|
6a3bbb8aab
Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file.
|
há 10 anos atrás |
Xavier Maupeu
|
dbcfc9721e
merge VSM shadow
|
há 10 anos atrás |
Xavier Maupeu
|
cf501d9585
add functions in Renderer to set shadow softness and VSM shadow parameters
|
há 10 anos atrás |
Lasse Öörni
|
42ba4f9824
Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.)
|
há 10 anos atrás |
Xavier Maupeu
|
362242bd3b
update script API for ShadowQuality
|
há 10 anos atrás |
Xavier Maupeu
|
4e41906157
first modifications in order to integrate VSM shadow
|
há 10 anos atrás |
Lasse Öörni
|
60d946eb64
Option to enable threaded occlusion rendering. May actually result in worse performance, so disabled by default. Report number of rendered occluders accurately (taking into account occluders rejected by being occluded themselves, or by running out of triangles.) Closes #970.
|
há 10 anos atrás |
JSandusky
|
83d0f9a23c
Add Z-up and handedness options to OBJ export
|
há 10 anos atrás |
Lasse Öörni
|
5161060d5b
Allow to define a culling camera for Viewport. When defined, multiple views can share the same culling and other view preparations, reducing CPU use.
|
há 10 anos atrás |
JSandusky
|
4a16d34367
Implement OBJ export functionality in editor
|
há 10 anos atrás |
Yao Wei Tjong 姚伟忠
|
8652de217d
Rename Source/Urho3D/Script to Source/Urho3D/AngelScript.
|
há 10 anos atrás |