提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 0c98c92182 Do not create a new directional light when drawing a fullscreen quad. 13 年之前
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 年之前
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 年之前
  Lasse Öörni 987a168d9e Optimized away unnecessary structures from View. 13 年之前
  Lasse Öörni df4cd6214d Ensure existence of default material by dynamically creating it if necessary. 13 年之前
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 13 年之前
  Lasse Öörni 6fbf8d0404 Increased occlusion buffer Z-accuracy. 13 年之前
  Lasse Öörni 06216dabeb Minor code cleanup. 14 年之前
  Lasse Öörni 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. 14 年之前
  Lasse Öörni 845b38c2b4 Allocate a screen buffer if rendering to texture in OpenGL deferred mode, and texture format is not RGBA. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni d34a73bfb9 Added full deferred rendering in addition to light pre-pass. 14 年之前
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 年之前
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 年之前
  Lasse Öörni 5541fc9d87 Resolve multisampled backbuffer for postprocessing. Not yet implemented on OpenGL. 14 年之前
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 年之前
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 年之前
  Lasse Öörni 907c1670e3 Removed the G-buffer size restriction. A G-buffer matching the dimensions of the rendertarget will be allocated on demand. 14 年之前
  Lasse Öörni 3e2f8e72c8 Comment cleanup. 14 年之前
  Lasse Öörni 2b553167b9 Fixed OpenGL rendering. 14 年之前
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 年之前
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 年之前
  Lasse Öörni 35c21f06d7 Removed the fallback shadow code, as GPUs that actually need it are also too low-performance to render shadows acceptably. 14 年之前
  Lasse Öörni cbe84013ad Code cleanup in Renderer::Update(). 14 年之前
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 年之前
  Lasse Öörni b2fae0ccb4 Added FXAA edge filter. 14 年之前
  Lasse Öörni c4e569879d Restored the optional lit base pass optimization, but with the limitation of no ambient gradient. 14 年之前