Commit History

作者 SHA1 備註 提交日期
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 年之前
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 年之前
  Lasse Öörni 3b67320a49 Added animation trigger event system. 13 年之前
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 年之前
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 年之前
  Lasse Öörni 5404482ce7 Fixed PVRTC support. 13 年之前
  Lasse Öörni 729df6e65b Started work on PVRTC texture format support. 13 年之前
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 年之前
  Lasse Öörni e1a1c974e5 Initial iOS support. 13 年之前
  Lasse Öörni e272896dc1 SDL Java code cleanup. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 年之前
  Lasse Öörni c1c7dcf0ec Code cleanup. 13 年之前
  Lasse Öörni 354f04e6f2 Added Texture::IsCompressed(). 13 年之前
  Lasse Öörni f78a0cab6d Set also the third texture coordinate wrap mode on OpenGL. 14 年之前
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 510c606b3d Removed the redundant GetString() functions from XMLElement. 14 年之前
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 年之前
  Lasse Öörni 8c14956ebe Documentation update. 14 年之前
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 年之前
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 年之前
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 年之前
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前