Commit historia

Upphovsman SHA1 Meddelande Datum
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 år sedan
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 år sedan
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 år sedan
  Lasse Öörni 1840d21d6f Fixed MinGW build. 14 år sedan
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 år sedan
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 år sedan
  Lasse Öörni 19a40e561b Removed unused pixel shader uniforms. 14 år sedan
  Lasse Öörni f06fa1f2ac Added OpenGL version of GetMultiSampleLevels(). 14 år sedan
  Lasse Öörni b314fe37f4 Always recreate the OpenGL context when changing from fullscreen to windowed, as there may be bugs on some display adapters when not doing that. 14 år sedan
  Lasse Öörni b021a80bba Save old window position when recreating the OpenGL context. 14 år sedan
  Lasse Öörni 5b93abee14 Removed unused variables related to temporal antialiasing. 14 år sedan
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 år sedan
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 år sedan
  Lasse Öörni bea4f054c7 Tweaked the edge filter. 14 år sedan
  Lasse Öörni 87f9bbd846 Switched back to a edge filter for deferred antialiasing, as temporal antialiasing causes problems when both the camera and objects move. 14 år sedan
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. 14 år sedan
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 år sedan
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 år sedan
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 år sedan
  Lasse Öörni ecdcd5b940 Fixed missing depth texture in light prepass rendering. 14 år sedan
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 år sedan
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) 14 år sedan
  Lasse Öörni cfca102c87 Fixed OpenGL slope scaled depth bias. 14 år sedan
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 år sedan
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 år sedan