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Pembuat SHA1 Pesan Tanggal
  Lasse Öörni 0e5f6e2070 Build and Lua bindings fixes. Return 1.0 for unknown master volumes. Change Audio::IsMasterGain() to Audio::HasMasterGain(). Change Audio::GetSoundSourceMasterGain() to use StringHash to avoid per-frame string compares. Guard against out of bounds array access when deserializing cursor's shape attributes. 11 tahun lalu
  Alex Parlett c2110573c6 [Added] Documentation 11 tahun lalu
  Alex Parlett cd099df50f Added dynamic cursor definitions while keeping the original enum definitions for backwards compatibility, ui subsystems and sdl. Revised the serialization system for cursors as well which is a breaking change and requires wrapping each old style cursor definition in a <variant type="VariantVector></variant>. 11 tahun lalu
  Alex Parlett 8123624ee1 [Added] C++ Implementation of dynamic audio sound types which maintains backward compatibility 11 tahun lalu
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 tahun lalu
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 tahun lalu
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 tahun lalu
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 tahun lalu
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 tahun lalu
  Lasse Öörni a7f9747376 Fix compressed sound resourceref not being serialized. 11 tahun lalu
  Lasse Öörni a06e4238b3 Simplify sound stream code and improve the SoundSynthesis sample. Closes #257. 11 tahun lalu
  Lasse Öörni acb993e4ba Abstract Ogg Vorbis sound decoding into the SoundStream class. Note: the SoundStream class is deliberately not exposed to scripts, as it requires low-level data access and is used from the sound mixing thread. 11 tahun lalu
  Lasse Öörni c1fbbd9628 Fix interpolation of the decoder buffer when it loops. 11 tahun lalu
  Lasse Öörni 8bf5af9261 Added note that tangents are needed for normal mapping. Clean up SoundSource decoder handling to prepare for application-supplied sound stream. 11 tahun lalu
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 tahun lalu
  Lasse Öörni 57b81bf685 Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130. 12 tahun lalu
  Lasse Öörni a92f4a0aea Added "Is Playing" attribute to SoundSource. SoundSource no longer clears the sound resource when playback is finished. Closes #54. 12 tahun lalu
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 tahun lalu
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 tahun lalu