Lasse Öörni
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3004b08f66
Continued shader refactoring.
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12 anni fa |
Lasse Öörni
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 anni fa |
Lasse Öörni
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0be37e8495
Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric.
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14 anni fa |
Lasse Öörni
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7c45da5588
Import new code.
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14 anni fa |