Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 anni fa
  Lasse Öörni 3004b08f66 Continued shader refactoring. 12 anni fa
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 anni fa
  Lasse Öörni e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 anni fa
  Lasse Öörni f9bfd4948f Shader refactoring. 14 anni fa
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 anni fa
  Lasse Öörni f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 anni fa
  Lasse Öörni 7c45da5588 Import new code. 14 anni fa