História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 rokov pred
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 rokov pred
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. 13 rokov pred