Lasse Öörni
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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12 rokov pred |
Lasse Öörni
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c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
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13 rokov pred |
Lasse Öörni
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e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
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13 rokov pred |