Histórico de Commits

Autor SHA1 Mensagem Data
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. há 12 anos atrás
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. há 13 anos atrás
  Lasse Öörni 9db9049e72 Calculate environment map reflection per pixel. Perturb reflection with normal map. há 13 anos atrás
  Lasse Öörni e64d64034e Added cubic environment mapping shaders, techniques & example materials. há 13 anos atrás