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urho3d
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https://github.com/urho3d/urho3d.git
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Drzewo:
1.31
Gałęzie
Tagi
cmake_checks
component-based-ui
drawable-shader-parameters
emscripten-shell-mouse-events
fredakilla-sparkdev
legacy-attributes
master
orefkov-GLES3_Support
p2p-multiplayer
platform-query-functions
refactor-buildsystem
sse2neon
upgrade-sdl
upstream-upgrade-sdl
websockets-implementation
1.9.0
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1.8-ALPHA
1.7.1
1.7
1.6
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1.32
1.31
1.3
1.23
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1.21
1.2
1.16
1.15
1.14
1.13
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1.11
1.1
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SHA1
Wiadomość
Data
Lasse Öörni
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
12 lat temu
Lasse Öörni
570c48c5cf
Allow to use RGB normal maps. Different material techniques are used for xGxR normal maps.
13 lat temu