Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. il y a 12 ans
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. il y a 13 ans
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. il y a 13 ans