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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni 0bcb95e6a2 Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present. 12 жил өмнө
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 жил өмнө
  Lasse Öörni 7d930b62f8 Added missing specular mapped material techniques. 13 жил өмнө