Lasse Öörni
|
0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
|
12 tahun lalu |
Lasse Öörni
|
c0d669ede3
Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size.
|
13 tahun lalu |
Lasse Öörni
|
7d930b62f8
Added missing specular mapped material techniques.
|
13 tahun lalu |