Commit History

作者 SHA1 備註 提交日期
  primitivewaste 3156bd4385 Fix AutoExposure's log luminance calculation, add LumRange parameter and remove Sensitivity parameter. 12 年之前
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 年之前
  Lasse Öörni 2b95618cdb Adapted AutoExposure & BloomHDR shaders. Improved GLSL commenting out of the unnecessary shader function. 12 年之前
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 年之前