Lasse Öörni
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50c54346eb
Check for not overshooting the target when moving in the Navigation sample.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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be060dfb8a
Fix Jack looking in weird direction if teleporting to above or below.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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2af8244543
Convert the Navigation sample to move the Jack character from current position to new target. Shift + LMB to teleport.
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%!s(int64=12) %!d(string=hai) anos |
Mike3D
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4fbe271d0a
Added follow path function. RecalculatePath()is no longer used but kept anyway.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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25a887cfe4
Fix crash in 15_Navigation.lua when adding and removing objects without having a path defined yet. Cleanup Navigation sample code.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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9486d17667
Bump the depth constant bias in all shadowed directional light samples to work better on mobile platforms. Disable Urho3D logo in samples when using touch controls.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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7a55a43725
Tidied up the sample descriptions.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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9cbea3b331
Added SoundEffects, Navigation, Chat & SceneReplication samples in script.
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%!s(int64=12) %!d(string=hai) anos |