История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni fccf4fbe96 Changed the Direct3D library fallback mechanism: on MinGW the SDK is never searched for, because if it is found, the libraries likely are incompatible. Instead the fallback libraries are set in Urho3D-CMake-magic.cmake if the SDK was not found or not searched for. Documented the use of MinGW-w64 to enable a fully functional Direct3D build. 12 лет назад
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
  Yao Wei Tjong 姚伟忠 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 лет назад
  Yao Wei Tjong 姚伟忠 c3242a3736 Refactor to shortcircuit if library is already found at parent scope. 12 лет назад
  weitjong 598c24a4aa Corrected usage of message() command for showing CMake status. 12 лет назад
  Wei Tjong Yao 59b5967910 Simplify the build script as ABSOLUTE_PATH_LIBS variable works both ways. 12 лет назад
  Lasse Öörni 1674447226 Use absolute path of d3dcompiler library. 12 лет назад
  Wei Tjong Yao 3efb36599a Refactored Findxxxx and Urho3D-CMake-magic modules to let linker uses absolute path to the found libraries. Updated documentation accordingly. 12 лет назад
  Lasse Öörni 9afac28ea0 Do not treat DirectX SDK not found as a fatal error, as it is still possible to compile if eg. Windows 8 SDK is installed instead. 12 лет назад
  Lasse Öörni a899f7293e Capitalize name of CMake script directory. 12 лет назад