Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni f20e4968fc If a node is added to the scene with a zero ID (default), assign an ID. This would happen when constructing a node manually and adding it using AddChild(), instead of using CreateChild(). %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni dd075db33b Added UnknownComponent mechanism for dealing with unregistered components in scene load/save. For now attributes are not editable. Related to issue #149. %!s(int64=12) %!d(string=hai) anos
  Alex Parlett f2d1c297a2 Add a simple spline component with Bezier Curve Interpolation %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 580dd746cf Removed transform attributes from Scene. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni a71f5fc588 Fixed bad performance of cleaning up a scene with many objects. %!s(int64=12) %!d(string=hai) anos
  Lasse Öörni 3b32acf27f Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated. %!s(int64=12) %!d(string=hai) anos
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. %!s(int64=12) %!d(string=hai) anos