Commit History

Author SHA1 Message Date
  Lasse Öörni 3004b08f66 Continued shader refactoring. 12 years ago
  Lasse Öörni c0d669ede3 Simplified renderpath depth stencil management, by ensuring that Renderer does not allocate multiple depth buffers of the same size. 13 years ago
  Lasse Öörni 0be37e8495 Shader refactoring. Forward shader split to Ambient, BlinnPhong, Unlit & Volumetric. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago