Lasse Öörni
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0bcb95e6a2
Refactored techniques + more GLSL & HLSL shaders. Fixed shader code loading for cases where only vertex or pixel shader source is present.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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%!s(int64=13) %!d(string=hai) anos |
Lasse Öörni
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7d930b62f8
Added missing specular mapped material techniques.
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%!s(int64=13) %!d(string=hai) anos |