История коммитов

Автор SHA1 Сообщение Дата
  aster2013 9b17bc6328 Remove fullName_ member variance. 12 лет назад
  aster2013 8fc76e81fd Replace tab with space. 12 лет назад
  aster2013 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 лет назад
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 лет назад
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 лет назад
  Lasse Öörni caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад