Yao Wei Tjong 姚伟忠
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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hace 11 años |
aster
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1ac9680c52
Remove redundant default parameter.[ci skip]
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hace 11 años |
aster
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a11d455511
Do not recreate sprite node in AnimatedSprite2D, Do not use dynamic index buffer bug in DrawableProxy2D.
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hace 11 años |
Lasse Öörni
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bf6a054ac4
Use ordinary DRAWABLE_GEOMETRY flag on 2D drawables so that they can be raycasted against. Use a DRAWABLE_PROXYGEOMETRY flag on DrawableProxy2D so that it won't show up in normal raycasts or octree queries. Fixes #345.
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hace 11 años |
aster2013
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0cfe56310a
Use multi thread check Drawable2D visiblity.
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hace 12 años |
aster2013
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a47c9ebe32
Add visibility property in Drawable2D.[ci skip]
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hace 12 años |
aster2013
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c52d2e35d5
Delay call Drawable2D::GetVertices.
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hace 12 años |
aster2013
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0354d3a2f2
Add visibility checking in DrawableProxy2D.
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hace 12 años |
Lasse Öörni
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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hace 12 años |
aster2013
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077df45dc0
Reorder functions in DrawableProxy2D.
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hace 12 años |
Lasse Öörni
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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hace 12 años |
Lasse Öörni
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de8396f0c4
Ensure StaticSprite2D calculates its local boundingbox correctly, then transforms it to world space. Remove DrawableProxy2D searching for a camera node, as that is unreliable. Instead a large bounding box (similar to SkyBox) is set for it.
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hace 12 años |
aster2013
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5957f7bcc3
Chanage update geometry in main thread.
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hace 12 años |
aster2013
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a32334d230
Fix bounding box calculate in ParticleEmitter2D, use dummy bounding box in DrawableProxy2D.
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hace 12 años |
aster2013
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d7a3b4336d
Use index buffer in DrawableProxy2D.
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hace 12 años |
aster2013
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c31637ed43
Add batch rendering for all 2D objects.
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hace 12 años |
aster2013
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43147fbe1d
Convert MaterialCache2D to a component. [ci skip]
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hace 12 años |
aster2013
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e0e7fe8ea5
Add MaterialCache2D, Remove DrawableProxy2D.
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hace 12 años |
aster2013
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82c0cd6ae2
Add DrawableProxy2D (Not finish, currently on cache material).[ci skip]
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hace 12 años |