Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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пре 10 година |
Lasse Öörni
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88b05c738f
Remember shader parameter sources inside individual ShaderPrograms to reduce redundant uniform assignments.
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пре 11 година |
Lasse Öörni
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2cefd437de
Check if shader uses uniforms outside buffer and invalidate all parameter groups in that case, when switching shaders. Add define in Uniforms.glsl which allows to disable constant buffers on OpenGL 3, as using them may actually be slower.
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пре 11 година |
Lasse Öörni
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0e5a05afc7
OpenGL 3 constant buffer support.
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пре 11 година |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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b0f96615d8
Further clean up on the include path for the Graphics sub-library.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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1cbbb6b805
Finalize SDK-like include dirs clean up. Fix build using MSVC.
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пре 11 година |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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пре 11 година |