Ivan K
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3a7e7f058e
LOGWARNING -> URHO3D_LOGWARNING
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10 vuotta sitten |
Ivan K
|
212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 vuotta sitten |
Ivan K
|
82b9a034a2
COPY_BASE_ATTRIBUTES -> URHO3D_COPY_BASE_ATTRIBUTES
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10 vuotta sitten |
JSandusky
|
77942c4f1a
Make obstacle seek up through ALL parents to find mesh
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10 vuotta sitten |
JSandusky
|
9c90ac913d
Make obstacle seek upwards to find DynamicNavigationMesh
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
|
69dd312d54
Reformat and reorganize include for Navigation sub-library.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 vuotta sitten |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 vuotta sitten |
Lasse Öörni
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f9f920964f
Remove agents & obstacles on OnNodeSet(null), similar to Drawables. Do not allow adding an agent when node is already null. Added missing enum in AngelScript navigation API. Do not keep a persistent array of agent handles in the AngelScript crowd example, as that keeps the agents alive even past removal from scene. Closes #729.
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10 vuotta sitten |
Yao Wei Tjong 姚伟忠
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252206a207
Decouple Physics subsystem from DetourCrowd implementation.
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10 vuotta sitten |
JSandusky
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567a29d74e
Implementation of DetourCrowd and DetourTileCache
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10 vuotta sitten |