История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 7b738c54ac Merge branch 'master' into vertexdeclaration 9 лет назад
  Yao Wei Tjong 姚伟忠 bb428a1c21 Minor clean up to remove unused struct member. 10 лет назад
  Lasse Öörni 4c8bd3efdd When debug drawing NavigationMesh, use earlier collected areas. Fix typos. Do not skip areas with ID 0, as it isn't documented anywhere that the default ID should equal ineffective. 10 лет назад
  MonkeyFirst 070957e9b6 add Clear() on rebuild navMesh 10 лет назад
  MonkeyFirst 46d084b4e5 delete old get 10 лет назад
  MonkeyFirst 320e8dac5c prefer nearest navArea & weakPtr array 10 лет назад
  MonkeyFirst f9dbe2930c fix-areaID 10 лет назад
  Lasse Öörni a458d30fd5 Initial freeform vertex declarations for D3D9. 10 лет назад
  Lasse Öörni 039542e91c Warning, compile & script binding fixes related to MathDefs.h. Use multiple template parameters where necessary to allow e.g. Min() or Max() with mixed int and unsigned values. Silence repeated warnings in MathDefs.h on MSVC. 10 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Yao Wei Tjong 姚伟忠 e616662d69 Remove code duplication and minor code formatting. 10 лет назад
  Lasse Öörni f41f1f2b10 Squashed commit of the following: 10 лет назад
  Nick Royer bab7daa211 Added expanded structure for path calculation and appropriate FindPath 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING 10 лет назад
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 лет назад
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
  Ivan K 3959d569fa MIXED_ACCESSOR_ATTRIBUTE -> URHO3D_MIXED_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 83b811b7e8 ENUM_ACCESSOR_ATTRIBUTE -> URHO3D_ENUM_ACCESSOR_ATTRIBUTE 10 лет назад
  Ivan K 212f419026 ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE 10 лет назад
  Jukka Jylänki fbd07ac39c Remove BoundingBox::defined_ boolean and instead have min = INF and max = -INF denote the case when a bounding box is degenerate. This helps reduce branching and SSE'ifying BoundingBox. SSE optimize some hot BoundingBox functions. 10 лет назад
  Yao Wei Tjong 姚伟忠 69dd312d54 Reformat and reorganize include for Navigation sub-library. 10 лет назад
  Yao Wei Tjong 姚伟忠 c9bc4cbae3 Add new event for crowd agent formation. 10 лет назад
  Yao Wei Tjong 姚伟忠 549b6fd8be Add crowd update callback support. Remove redundant vectors. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Mike3D 4fab742e50 Added accessors for navMesh debug geometry 10 лет назад
  JSandusky 29d9892e9b Exclude nodes with Obstacle components from navigation mesh geometry collection 10 лет назад
  Mike3D 562700fceb Added more navigation bindings 10 лет назад
  JSandusky ca7a6af1f3 CrowdAgent state handling 10 лет назад
  Yao Wei Tjong 姚伟忠 252206a207 Decouple Physics subsystem from DetourCrowd implementation. 10 лет назад