История коммитов

Автор SHA1 Сообщение Дата
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 лет назад
  Lasse Öörni a3a21a5c68 Merge remote-tracking branch 'cosmy1/escape-fix' 9 лет назад
  1vanK 461a075501 Send elapsedTime to UI shader 9 лет назад
  cosmy b057434bfa Make escape key name consistent between keycode and scancode. 9 лет назад
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. 9 лет назад
  hdunderscore 54565005e2 Updated HTML5 behavior of the samples, mouse modes and UI cursor. 10 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Lasse Öörni a4e22db6e5 Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling. 10 лет назад
  ninjastone f39dbb2830 Fix touch positions in scaled UI. 10 лет назад
  ninjastone 25433e2b5e Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale 10 лет назад
  ninjastone f0532d5d61 Add script bindings to UI scaling functions. 10 лет назад
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. 10 лет назад
  Lasse Öörni 898f730d9b Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010. 10 лет назад
  Lasse Öörni 94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. 10 лет назад
  Lasse Öörni 812e019d03 Minor whitespace edit. 10 лет назад
  cosmy1 c8fb90898f Trigger double-click event over no element 10 лет назад
  ninjastone 4daf7fd3f0 Added rendering scale to UI 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 лет назад
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 лет назад
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Lasse Öörni fba5948ab0 Allow to disable rendering of the whole UI (except for the cursor and modal elements) by setting the UI root to not visible. Added new function UIElement::IsVisibleEffective() which checks for propagated visibility. Make sure to clear focus also if a child element (that has focus) becomes effectively invisible. Closes #811. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Yao Wei Tjong 姚伟忠 b2c2bb372b Attempt to suppress some of the compiler warnings from iOS 64bit build. 11 лет назад
  Lasse Öörni c833b34b7a Remove Graphics::SetDrawAntialiased() as it does not help the situation it was created for (blurred UI rendering on Nvidia 16x multisampling on OpenGL) and it cannot be implemented on D3D11. 11 лет назад
  Lasse Öörni 48483ac07c Reduce number of distinct shader parameter groups to prepare for mapping them to constant buffers. 11 лет назад
  Lasse Öörni 0990fd72f2 Added Graphics::GetPixelUVOffset() to get the half-pixel offset required by D3D9, avoids #ifdef'ing. Clean up shadow matrix calculation. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад