Lasse Öörni
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18df5b8525
Also send highdpi parameter in window resize event on D3D9/D3D11 to match OpenGL behavior.
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il y a 8 ans |
Lasse Öörni
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fb6492a948
Reposition the window also in borderless mode if it's sized as large as the monitor bounds.
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il y a 8 ans |
Pengfei Li
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353fc4d7b3
Consider the initial position for the borderless window
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il y a 8 ans |
Lasse Öörni
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90e95ab2e3
Update documentation. Add contributor credit. Minor code comment fixes.
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il y a 8 ans |
PredatorMF
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7190e053c4
Fix fullscreen mode not using the correct monitor
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il y a 9 ans |
PredatorMF
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2bef979152
Add monitor and refreshrate parameters to E_SCREENMODE
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il y a 9 ans |
PredatorMF
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07b9675dfd
Add monitor and refresh rate options for fullscreen/borderless
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il y a 9 ans |
TheComet
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be4dc04f9a
Removing SDL_INIT_NOPARACHUTE, it does nothing in SDL 2.x
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il y a 9 ans |
TheComet
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10c878b42b
fixes #1781 - Moved SDL_Init() into Context class
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il y a 9 ans |
urho3d-travis-ci
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ee054a1507
Travis CI: bump copyright to 2017.
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il y a 9 ans |
Lasse Öörni
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475bed04a8
Fix nearest aniso filtering on Direct3D9 (At least NVIDIA GPUs.) Add documentation note on nearest aniso mode support. Closes #1718.
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il y a 9 ans |
Lasse Öörni
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6da62ecfe4
Aniso-nearest texture filter mode.
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il y a 9 ans |
Lasse Öörni
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f8ebf2dbc9
Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627.
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il y a 9 ans |
Lasse Öörni
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72c2e82ee8
Support for bool & int constants in materials on OpenGL & Direct3D11. Added int uniform support to OpenGL. Removed code duplication for setting a Variant shader parameter.
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il y a 9 ans |
Lasse Öörni
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fc42e5d98e
Merge branch 'multisample-textures'
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il y a 9 ans |
Lasse Öörni
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3a5a85151e
Instead of specific fix in Material, convert double Variants to float on demand in Graphics::SetShaderParameter(). Closes #1621.
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il y a 9 ans |
Lasse Öörni
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3ca4bb25c3
For consistency/safety, release the surface also when failing to acquire. Closes #1050.
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il y a 9 ans |
Lasse Öörni
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c923476847
Merge branch 'master' into multisample-textures
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il y a 9 ans |
Lasse Öörni
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a1e2bc9bd3
Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610.
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il y a 9 ans |
Lasse Öörni
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c745d2ea52
Multisampled cube rendertarget on Direct3D9.
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il y a 9 ans |
Lasse Öörni
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4e40cf849e
Work on OpenGL multisample textures.
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il y a 9 ans |
Lasse Öörni
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56edbef9d6
Initial multisample support for Texture2D on Direct3D9.
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il y a 9 ans |
Lasse Öörni
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b22768227f
Possibility to enable alpha-to-coverage in either pass or material (all passes). Requires D3D11 or OpenGL and hardware multisampling enabled. Seems to look slightly different on D3D / OpenGL. Fixed depth bias not being copied in Material::Clone(). Closes #1578.
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il y a 9 ans |
Lasse Öörni
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83acf5bc14
Optional per-texture specifiable max. anisotropy level. Closes #1563.
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il y a 9 ans |
Lasse Öörni
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91f4489e07
Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops.
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il y a 9 ans |
Lasse Öörni
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56ba0def78
Add Graphics::SetDither(). Closes #1489.
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il y a 9 ans |
Lasse Öörni
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28ed7c1706
Remove ambiguous WeakPtr initialization from Graphics class. Closes #1459.
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il y a 9 ans |
Lasse Öörni
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fd5bac385a
Since the SDL window is not API-specific, move it into Graphics from GraphicsImpl to simplify code.
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il y a 9 ans |
Lasse Öörni
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eb104906aa
Remove API-specific Graphics class headers and code duplication. Closes #1422.
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il y a 9 ans |
Lasse Öörni
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bdce4b3dba
Move API-specific Graphics class member variables to GraphicsImpl. Rename WindowMoved & WindowResized to OnWindow.. to match convention used elsewhere (eg. OnNodeSet) Change windowIcon_ member to WeakPtr to ensure safety in later access. Minor class comment fixes.
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il y a 9 ans |