История коммитов

Автор SHA1 Сообщение Дата
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni f8d636426c Make ShaderVariation class header API-agnostic. 9 лет назад
  Lasse Öörni 8215c42e37 OpenGL arbitrary vertex attributes. Change GLSL attribute indexing to zero-based to match HLSL, so the second texcoord (lightmaps, billboard sizes) is now called texCoord1, and instancing texcoords are texCoord4,5,6. 9 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 88b05c738f Remember shader parameter sources inside individual ShaderPrograms to reduce redundant uniform assignments. 11 лет назад
  Lasse Öörni 2cefd437de Check if shader uses uniforms outside buffer and invalidate all parameter groups in that case, when switching shaders. Add define in Uniforms.glsl which allows to disable constant buffers on OpenGL 3, as using them may actually be slower. 11 лет назад
  Lasse Öörni 0e5a05afc7 OpenGL 3 constant buffer support. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 b0f96615d8 Further clean up on the include path for the Graphics sub-library. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 1cbbb6b805 Finalize SDK-like include dirs clean up. Fix build using MSVC. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад