提交历史

作者 SHA1 备注 提交日期
  Iain Merrick 0450bcd11e Add configurable oversampling to improve subpixel font rendering (#1953) 8 年之前
  Iain Merrick e603eed814 Add a 'subpixel glyph positions' option to UI (#1953) 8 年之前
  Iain Merrick 282f250e3a Add UI.FontHintLevel property 8 年之前
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. 10 年之前
  Lasse Öörni 0fe1f9d6ca Fix the GetElementAt() layout optimization, which should not check up/left limits for child elements in layout. Closes #1923. 8 年之前
  Rokas Kupstys 5e9579b23a Allow root UI element to be moved. 8 年之前
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 年之前
  Lasse Öörni d8a7b2ed8f Safeguard against zero sized root UI element. Closes #1738. 9 年之前
  Yao Wei Tjong 姚伟忠 1efb0d9085 Enable IME for Linux platform. Only tested using ibus. 9 年之前
  Lasse Öörni fff10e15cf Eliminate a few uses of NULL, and mention preference to not use it in the code convention. Ensure UIElementLoadChildXML returns a value. 9 年之前
  Victor Holt a2261f5a56 Updated the ProgressBar PR to include Lua and AngelScript bindings 9 年之前
  Lasse Öörni 5ce39a2955 Support setting a custom size for the UI root element (UI::SetCustomSize()) instead of always auto-resizing according to window size. When "renderui" renderpath command is used, use the current viewport size for UI rendering projection matrix to avoid distortion. If UI root element is smaller than the screen, apply wrapping in GetElementAt(), with the assumption that a copy is being rendered next to it. Related to #1514. 9 年之前
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. 9 年之前
  Lasse Öörni a3a21a5c68 Merge remote-tracking branch 'cosmy1/escape-fix' 9 年之前
  1vanK 461a075501 Send elapsedTime to UI shader 9 年之前
  cosmy b057434bfa Make escape key name consistent between keycode and scancode. 9 年之前
  Lasse Öörni 8e8ee798a7 New click / click end events sent by the UI element in question (see UIEvents.h.) Fix IsInside() check for the sprite UI element to allow accurate click detection. Register the full UIElement API for the Sprite element in AngelScript, though not all functions make sense. Clean up empty virtual functions from .cpp files in favor of defining them in headers. Closes #1343. 9 年之前
  hdunderscore 54565005e2 Updated HTML5 behavior of the samples, mouse modes and UI cursor. 10 年之前
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 年之前
  Lasse Öörni a4e22db6e5 Auto-resize the UI root when scale is changed. Fix Console to support scaled UI. Add UI scale Lua bindings. Tweak UI scale AngelScript bindings. Fix UI render scissor region to work properly with scaled UI. Added brief documentation on UI scaling. 10 年之前
  ninjastone f39dbb2830 Fix touch positions in scaled UI. 10 年之前
  ninjastone 25433e2b5e Merge branch 'master' of https://github.com/urho3d/Urho3D into uiscale 10 年之前
  ninjastone f0532d5d61 Add script bindings to UI scaling functions. 10 年之前
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. 10 年之前
  Lasse Öörni 898f730d9b Let go of drag UI elements when mouse button is released, even if the cursor is hidden. Closes #1010. 10 年之前
  Lasse Öörni 94a7f4ef63 Make UI element layouting not modify the user assigned minSize. Instead keep record of the min.size required by layout separately. Fix HelloGUI sample to the new behavior. Closes #955. 10 年之前
  Lasse Öörni 812e019d03 Minor whitespace edit. 10 年之前
  cosmy1 c8fb90898f Trigger double-click event over no element 10 年之前
  ninjastone 4daf7fd3f0 Added rendering scale to UI 10 年之前
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 年之前