Историја ревизија

Аутор SHA1 Порука Датум
  Yao Wei Tjong 姚伟忠 75b8420a31 Initial work for porting Urho3D to AppleTV platform. пре 10 година
  Yao Wei Tjong 姚伟忠 420ce387e0 Partial revert on commit f74f4dd so it doesn't have harcoding anymore. пре 8 година
  Yao Wei Tjong 姚伟忠 73c97d9f64 Only add defines at the scope they are actually required. пре 9 година
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. пре 9 година
  Lasse Öörni f89696e83f Fix FileSystem.cpp on Android to not use the removed string + char operator. пре 9 година
  Lasse Öörni 761afff122 Fix dir manipulation off by one error in Android DirExists() function. Closes #1470. пре 9 година
  Yao Wei Tjong 姚伟忠 a5b4512966 Reduce direct exposure to SDL headers as much as possible. пре 9 година
  Yao Wei Tjong 姚伟忠 3ab69da3af Use __ANDROID__ compiler define consistently. пре 9 година
  Lasse Öörni 250bb0e7d1 Include <cstdio> unconditionally in FileSystem.cpp to fix remove() compile error on Emscripten. пре 10 година
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. пре 10 година
  Yao Wei Tjong 姚伟忠 32fb97b5c9 Avoid SDL dependency when building mini Urho for PackageTool target. пре 10 година
  Lasse Öörni 973a6fa807 Use _WIN32 consistently in Urho3D engine code. Simplify some preprocessor conditionals. Closes #1036. пре 10 година
  Yao Wei Tjong 姚伟忠 d7bc2d6a0d Move GetFileSizeString() to StringUtils. пре 10 година
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' пре 10 година
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. пре 10 година
  JSandusky 44aac796fb Add resource memory usage display to DebugHud пре 10 година
  Ivan K ecafb47f73 LOGRAW -> URHO3D_LOGRAW пре 10 година
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR пре 10 година
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING пре 10 година
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG пре 10 година
  Ivan K ec17b8f73d IS_ASSET -> URHO3D_IS_ASSET пре 10 година
  Ivan K d78219d014 ASSET -> URHO3D_ASSET пре 10 година
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER пре 10 година
  Lasse Öörni af7ed744f0 URHO3D_THREADING build option. Closes #939. пре 10 година
  Yao Wei Tjong 姚伟忠 8538620437 Fix Emscripten build using incoming branch 1.34.10. пре 10 година
  Lasse Öörni f2ad55556d Create intermediate paths in FileSystem::CreateDir() as necessary. пре 10 година
  Yao Wei Tjong 姚伟忠 2fcf1d3146 Only patch Android assets directories when it is being requested. пре 10 година
  Yao Wei Tjong 姚伟忠 71a8f6d104 Parameterise the asset directory indicator character(s) using env-var. пре 10 година
  Yao Wei Tjong 姚伟忠 ac2b2ba121 Add new JNI function to interface with AssetManager.list() method. пре 10 година
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. пре 10 година