Yusuf Umar
|
b24bcb8928
No longer need to passing camera position to direction billboard vertex buffer because Urho3D already has default uniform to do the job.
|
пре 9 година |
Yusuf Umar
|
f9e65027e3
Implementing RibbonTrail
|
пре 9 година |
Lasse Öörni
|
9fd22d3323
Fix instance texture coordinate in HLSL shaders.
|
пре 9 година |
Yusuf Umar
|
a8d9308abe
Moving billboard rotate computation from CPU to GPU. Particle with direction should run faster now.
|
пре 10 година |
Yusuf Umar
|
353c459e0d
Adding direction for particle/billboard. It can create pseudo 3d effect inspired by Unity stretched billboard. Can be used by using face camera option 'Rotate Along Direction'.
|
пре 10 година |
Lasse Öörni
|
70b871ebfa
Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.
|
пре 10 година |
Lasse Öörni
|
e106f1b389
D3D11 clip plane support. Check that multisample level is supported. Various shader fixes.
|
пре 11 година |
Lasse Öörni
|
e919935abd
Merge back D3D9 & D3D11 shaders using macros. Removed the "custom" constant buffer slot; rather allow to prevent the default material CB from being defined.
|
пре 11 година |
Yao Wei Tjong 姚伟忠
|
05a8b79fd2
Rename "Bin" subdir to "bin".
|
пре 11 година |