Cronologia Commit

Autore SHA1 Messaggio Data
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 anni fa
  Enhex 6395a96d48 Fixed segmented raycast missing collisions by overlapping ray segments. 7 anni fa
  Nicholas Farshidmehr d58bca2e66 Declare all permutations of coordinate systems. 8 anni fa
  Nicholas Farshidmehr 5d80485323 Add angelscript binding. 8 anni fa
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 anni fa
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 anni fa
  Lasse Öörni 13cfad66ef RaycastVehicle code / comments formatting and AngelScript fix. RegisterRaycastVehicleLibrary function removed and class registration performed as part of Physics library initialization instead. 8 anni fa
  Sergey Lapin 18868d74c9 Bullet RaycastVehicle support 8 anni fa
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 anni fa
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 anni fa
  Lasse Öörni d2c47a14c4 Add hit fraction to PhysicsRaycastResult and set it for all physics cast tests. Similar to ConvexCast, set SphereCast result distance based on hit fraction. Closes #1120. 10 anni fa
  Lasse Öörni b110b4e51b Tabs to spaces. Add Lua API for RaycastSingleSegmented(). 10 anni fa
  Enhex e57cc88020 Added PhysicsWorld::RaycastSingleSegmented(). It's much more efficient for big scenes with many bodies in them. 10 anni fa
  Lasse Öörni 310c32db9e Adapt PhysicsWorld::GetRigidBodies() to use Nick Royer's immediate contact test code to work with static bodies properly. (https://github.com/urho3d/Urho3D/pull/1077) Exposed PhysicsWorld::GetCollidingBodies() for the previous behavior, similar to RigidBody::GetCollidingBodies(). 10 anni fa
  Lasse Öörni d4a5b74cc5 Also add updateEnabled to PhysicsWorld. Make Scene, PhysicsWorld and PhysicsWorld2D behave in the same way: when auto update is disabled, manual stepping can still be performed. Rewrite some comments for clarity. 10 anni fa
  Yao Wei Tjong 姚伟忠 8652de217d Rename Source/Urho3D/Script to Source/Urho3D/AngelScript. 10 anni fa