Historial de Commits

Autor SHA1 Mensaje Fecha
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. hace 7 años
  Eugene Kozlov 5d2109eb9d Non-functional code and comment cleanup. hace 7 años
  Rokas Kupstys 966590d8e7 Use FlagSet<> for storing masks. hace 7 años
  Yao Wei Tjong 姚伟忠 d43bf1b3d6 Clang-Tidy - hicpp-signed-bitwise. hace 8 años
  JSandusky c4a04456f4 On OpenGL set requested levels to 1 when texture usage is dynamic hace 8 años
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. hace 8 años
  Yao Wei Tjong 姚伟忠 617b2d8cf7 Minor refactor to manually rename the range-based-for-loop index. hace 8 años
  Yao Wei Tjong 姚伟忠 446247fa8c Clang-Tidy - modernize-loop-convert. hace 8 años
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. hace 8 años
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. hace 8 años
  Yao Wei Tjong 姚伟忠 c7a0149dc9 Another sweep for tvOS conditional code branch. hace 8 años
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. hace 9 años
  Lasse Öörni 1edc5f306e Disable rendertarget mipmaps on iOS as they appear not to work. hace 9 años
  Lasse Öörni 3d2987c2ba Reset levelsDirty / resolveDirty when releasing a texture. Resolve multisampled texture in GetData() if necessary. Fix getting multisampled texture data on D3D9/11. hace 9 años
  Lasse Öörni 875ebcfef5 Disable rendertarget mipmaps on WebGL for now, as they appeared to not be working. hace 9 años
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). hace 9 años
  Lasse Öörni 749c283fb7 Since it appears none of the APIs support sampling a multisampled cube texture, remove the autoresolve parameter and always set it true if multisampled for cube textures. Make it a warning (not error) to attempt no autoresolve for a 2D multisampled texture on Direct3D9. hace 9 años
  Lasse Öörni 76911afe38 Fix D3D11 multisampled cube texture creation. hace 9 años
  Lasse Öörni f07f3e8c91 OpenGL multisampled cube texture. hace 9 años
  Lasse Öörni 46b9a90fb1 Remove API-specific Texture subclass headers and code duplication for loading & SetSize(). hace 9 años
  Lasse Öörni 26342ce69e Remove code duplication from checking max. mip levels on OpenGL. hace 9 años
  Lasse Öörni 1ba87dae4c Get rid of API-specific GPUObject class header & implementation. hace 9 años
  Lasse Öörni 2b259e85e0 Change Texture::SetData() to take a raw pointer instead of shared to match rest of the API and simplify script bindings. hace 9 años
  Lasse Öörni d9a295a595 Re-enable the unsigned/signed mismatch warning. Code cleanup. hace 10 años
  Lasse Öörni 6538f3bb4a Use glReadPixels() workaround to get texture data from rendertargets on GLES. For regular textures this cannot be used. hace 10 años
  Lasse Öörni 6b775d7537 Refactor rendertarget update handling, to ensure both always-update and manual-update respect the order of backbuffer views rendering first. Closes #1171. hace 10 años
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. hace 10 años
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR hace 10 años
  Ivan K 3a7e7f058e LOGWARNING -> URHO3D_LOGWARNING hace 10 años
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE hace 10 años