История коммитов

Автор SHA1 Сообщение Дата
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. 7 лет назад
  Yao Wei Tjong 姚伟忠 21b1c48da0 Fix priority parameter not correctly passed. 7 лет назад
  Yao Wei Tjong 姚伟忠 64b69474bc Repeat the release resource loop as many times as necessary. 7 лет назад
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. 8 лет назад
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. 8 лет назад
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. 8 лет назад
  Eugene Kozlov de249a1963 Remove casts around nullptr. 8 лет назад
  Eugene Kozlov 5a2bec95f1 Automatic upgrade: override, typedef to using, 0 to nullptr. 8 лет назад
  Lasse Öörni 71270913b2 Fix issue in SanitateResourceName() on OSX where there could be /./ in executable path, leading the function to fail. 8 лет назад
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. 9 лет назад
  Lasse Öörni a1e2bc9bd3 Make shader cache location configurable, default "urho3d/shadercache" in app preferences, to avoid writing to write-protected installation directory by default. Instructions in porting notes to restore earlier behavior. ShaderCacheDir & PackageCacheDir parameters added to engine startup parameters. Fix GetResourceFileName() function to return the unmodified filename if it's absolute and exists. Remove unnecessary mutex lock from GetResourceFileName(). Remove some code duplication from Graphics class implementations. Closes #1610. 9 лет назад
  Yao Wei Tjong 姚伟忠 ffa3a4bfac Revert back to use sprintf() function in the ResourceCache class. 9 лет назад
  Yao Wei Tjong 姚伟忠 b99f652892 Minor refactoring on the event profiler subsystem. 9 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Yao Wei Tjong 姚伟忠 22bd3de807 Refactor resource prefix path parameter to accept a list of paths. 10 лет назад
  Yao Wei Tjong 姚伟忠 d7bc2d6a0d Move GetFileSizeString() to StringUtils. 10 лет назад
  Lasse Öörni b616aa6272 Merge remote-tracking branch '1vanK/master' 10 лет назад
  Lasse Öörni 6f60ee7f48 Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function. 10 лет назад
  JSandusky 379a80f3f5 Remove ambiguity from ResourceCache mem use printing of lines 10 лет назад
  JSandusky 44aac796fb Add resource memory usage display to DebugHud 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K d53fc4b94b LOGINFO -> URHO3D_LOGINFO 10 лет назад
  Ivan K 0c3f67abfe LOGDEBUG -> URHO3D_LOGDEBUG 10 лет назад
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Lasse Öörni af7ed744f0 URHO3D_THREADING build option. Closes #939. 10 лет назад
  Lasse Öörni 03ed41ccb7 Store resource dependencies always, so that switching on resource autoreload in the middle of execution will work correctly. Closes #919. 10 лет назад
  Lasse Öörni 6b33ba60f9 Allow multiple resource routers in ResourceCache. Script subsystem installs its own resource router to allow loading compiled scripts (.asc) when the originals (.as) don't exist. Closes #864. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 15f338b3c0 Allow RenderPath to define cube map rendertargets. Allow RenderPath to refer to rendertargets created programmatically and stored as named manual resources. 10 лет назад