Историја ревизија

Аутор SHA1 Порука Датум
  urhobot c65eaab8a3 GH Actions: Bump copyright year to 2022. пре 4 година
  urhobot f861a10a61 GH Actions: Bump copyright to 2021. пре 4 година
  urho3d-travis-ci 1151b8a2d6 Travis CI: bump copyright to 2020. пре 6 година
  SirNate0 637d84d32b Fixed the depth test behavior of debug renderer sphere sectors. пре 6 година
  urho3d-travis-ci a476f0c401 Travis CI: bump copyright to 2019. пре 7 година
  Yao Wei Tjong 姚伟忠 29fed24492 Rinse and repeat by invoking clang-tidy (v3.9) from CLI directly. пре 8 година
  urho3d-travis-ci 70049ba582 Travis CI: bump copyright to 2018. пре 8 година
  Yao Wei Tjong 姚伟忠 c99c5fbf64 Clang-Tidy - modernize-use-equals-default. пре 8 година
  Yao Wei Tjong 姚伟忠 ca97fd9b9b Clang-Tidy - modernize-use-auto. пре 8 година
  Eugene Kozlov ba95abbad8 Add few bindings. Add some TODOs. Non-functional changes. пре 8 година
  Rokas Kupstys 690afb2985 Add vertexStart parameter to DebugRenderer::AddTriangleMesh() пре 8 година
  Eugene Kozlov f266475994 Add Sphere::GetPoint and Sphere::GetLocalPoint functions. Add DebugRenderer::AddSphereSector function. пре 8 година
  urho3d-travis-ci ee054a1507 Travis CI: bump copyright to 2017. пре 9 година
  Lasse Öörni df808db28d Update DebugRenderer comments. Render lines with depth write on and solid triangles with depth write off. пре 9 година
  1vanK 32032d60f7 Solid debug geometry for NavArea пре 9 година
  Lasse Öörni f8ebf2dbc9 Line antialiasing support in Graphics, Material, DebugRenderer classes. Closes #1627. пре 9 година
  Lasse Öörni 48cd15bc5a Store camera projection matrix as API-independent and convert as necessary (preparation for allowing the user to define a custom projection matrix.) Camera GetProjection() API changed; GetGPUProjection() is now used to get the API-specific projection for use as a shader parameter. пре 9 година
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. пре 10 година
  Nick Royer 360328d2d1 Added inverse view matrix пре 10 година
  Ivan K db15f0358e PROFILE -> URHO3D_PROFILE пре 10 година
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER пре 10 година
  Lasse Öörni af5a14c3d9 Mark potentially dangerous math class constructors explicit. Closes #947. пре 10 година
  Lasse Öörni b9155ca8b3 CirCle -> Circle. Convert color to uint prior to drawing the lines, instead of converting on each line. пре 10 година
  lixin 8954f1d0a4 fix for typo and coding convention пре 10 година
  lixin 44638345e7 add method for circle,cross,quad debug renderering пре 10 година
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. пре 10 година
  Lasse Öörni 0298740da2 Fix wrong viewport being used in depth-only rendering. Do not setup rendertarget & depth stencil for debug geometry rendering, if nothing to render. пре 10 година
  Lasse Öörni 42c352f2ba Tabs to spaces. Change NavArea Bounds to BoundingBox to match Urho convention elsewhere. Added NavArea component Lua binding. пре 10 година
  JSandusky 567a29d74e Implementation of DetourCrowd and DetourTileCache пре 10 година
  Lasse Öörni c833b34b7a Remove Graphics::SetDrawAntialiased() as it does not help the situation it was created for (blurred UI rendering on Nvidia 16x multisampling on OpenGL) and it cannot be implemented on D3D11. пре 11 година