Lasse Öörni
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118ed95315
Multithreaded the shader compilation using all available CPU cores.
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14 年之前 |
Lasse Öörni
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2de636df19
Disabled projection jitter from the debug geometery.
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14 年之前 |
Lasse Öörni
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5f4b56103f
Refactored ShaderCompiler to use D3DXCompileShader() instead of invoking fxc.exe.
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14 年之前 |
Lasse Öörni
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f60321b20f
Use PODVector more extensively.
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14 年之前 |
Lasse Öörni
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516b532a8f
Refactored StringUtils as member functions of String & the classes to be converted.
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14 年之前 |
Lasse Öörni
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a956f2ff20
Fixed bugs in Vector & PODVector.
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14 年之前 |
Lasse Öörni
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088a84a8b8
Added linked list class.
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14 年之前 |
Lasse Öörni
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d69efd65f0
Container library fixes.
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14 年之前 |
Lasse Öörni
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565de1ad02
Moved some of StringUtils functions to the String class.
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14 年之前 |
Lasse Öörni
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7c45da5588
Import new code.
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14 年之前 |
Lasse Öörni
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a48885a729
Make way for import of new code.
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14 年之前 |
Lasse Öörni
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a31265fb65
Further input fixes.
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15 年之前 |
Lasse Öörni
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97d3e56a1f
Split data files to Data & CoreData. CoreData contains the bare necessary files needed to run, like shaders and default materials.
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15 年之前 |
Lasse Öörni
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916b30bcb3
Removed exception throwing from XMLElement code.
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15 年之前 |
Lasse Öörni
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88a24c5bd0
Added LOD combine mode to AssetImporter.
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15 年之前 |
Lasse Öörni
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51629b18c6
Added Open Asset Import Library.
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15 年之前 |
Lasse Öörni
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902dfd4a13
Re-commit for the new year. Let's aim for less wiki update spam this time!
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15 年之前 |