История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 лет назад
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 лет назад
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 лет назад
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 лет назад
  Lasse Öörni 9d077e78a8 Code cleanup. 14 лет назад
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 лет назад
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 лет назад
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 лет назад
  Lasse Öörni ce5a45d10f Fixed cloned geometries (for morphing) missing raw data. 14 лет назад
  Lasse Öörni ad6243870b Updated to newest kNet & AngelScript. 14 лет назад
  Lasse Öörni b6e09d2655 Renamed FinishUpdate() to ApplyAttributes() to be more descriptive, and to not confuse with frame updates. 14 лет назад
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 лет назад
  Lasse Öörni 4fbd837058 Refactored user variables & other subindexed attributes handling in the editor. Now the proper editors are used. 14 лет назад
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 лет назад
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 лет назад
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 лет назад
  Lasse Öörni bbad36cc63 Do not destroy old animation states if skeleton has stayed compatible. 14 лет назад
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 лет назад
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 лет назад
  Lasse Öörni 942bf00ca4 Fixed animations not continuing after scene load. 14 лет назад
  Lasse Öörni b7e5971bc1 Revert to AABB testing if AnimatedModel's bones have been destroyed. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 лет назад
  Lasse Öörni 23b410d9f4 Added AnimationController network replication. 14 лет назад
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 лет назад
  Lasse Öörni cc2a487361 Further optimization of the parent node network replication attribute. 14 лет назад
  Lasse Öörni ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 лет назад
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 лет назад
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 лет назад