Cronologia Commit

Autore SHA1 Messaggio Data
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 anni fa
  Lasse Öörni 9d077e78a8 Code cleanup. 14 anni fa
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 anni fa
  Lasse Öörni 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 anni fa
  Lasse Öörni cea5282fd4 Fixed draw distance attribute not working correctly. 14 anni fa
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 anni fa
  Lasse Öörni 6dd8679214 Further attribute reorganization. 14 anni fa
  Lasse Öörni 3576a81993 Initial node/component attribute editing. 14 anni fa
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 anni fa
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 anni fa
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 anni fa
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 anni fa
  Lasse Öörni d69efd65f0 Container library fixes. 14 anni fa
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 anni fa
  Lasse Öörni a7a458b3a9 Script API registration cleanup: asMETHODPR changed to asMETHOD where possible. 14 anni fa
  Lasse Öörni 7c45da5588 Import new code. 14 anni fa