História revízii

Autor SHA1 Správa Dátum
  Lasse Öörni b204b2031d Removed directional light shadowcaster occlusion for potentially taking much CPU time for relatively little gain, and/or being inaccurate. 14 rokov pred
  Lasse Öörni f3b5dae787 Threaded occlusion check for the main view. 14 rokov pred
  Lasse Öörni db5fbec28f Get main view zones, occluders, lights and geometries using one octree query. 14 rokov pred
  Lasse Öörni d958692faf Further work item building optimizations. 14 rokov pred
  Lasse Öörni 714414a755 Code cleanup and work item building optimization in Octree & View. 14 rokov pred
  Lasse Öörni 6b504a0b21 Refactored occlusion buffer allocation to be thread-safe. Thread queries for directional shadowed lights as well. 14 rokov pred
  Lasse Öörni 7df7b2eaac Profiling blocks cleanup. 14 rokov pred
  Lasse Öörni cccb072a3d Threaded light queries. 14 rokov pred
  Lasse Öörni d29885dd9f Clamp max. amount of worker threads. 14 rokov pred
  Lasse Öörni 9e7295d666 Threaded batch sorting. 14 rokov pred
  Lasse Öörni aadc22f05a Changed WorkItem to a value type to make it easier to construct work queue tasks. 14 rokov pred
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 rokov pred
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 rokov pred
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 rokov pred
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 rokov pred
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 rokov pred
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 rokov pred
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 rokov pred
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 rokov pred
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 rokov pred
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 rokov pred
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 rokov pred
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 rokov pred
  Lasse Öörni 9d077e78a8 Code cleanup. 14 rokov pred
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 rokov pred
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 rokov pred
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 rokov pred
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 rokov pred
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 rokov pred
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 rokov pred