Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni f456812466 Fixed Light attribute names. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fc7b593078 Fixed having to press Enter twice to retrigger the fullscreen toggle. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a13c05068a Added necessary #ifdef. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 027a0ad10c Fixed GLFW issues with OSX. Fixed missing key repeat in OpenGL mode. Added proper window close handling in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a128c85c0f Implemented GLFW mouse wheel callback. Fixed OpenGL stencil value wrapping to match Direct3D. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni e4153175b7 Refactored fullscreen toggle. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b2888b96ed Fixed non-clipped cursor mode on Windows. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 8b876b1d77 Further input fixes. Require a click inside the window before hiding the OS mouse cursor. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9f3481bd9f Better fix for OS X mouse move issues. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 07a3d31f86 Further OS X input fixes. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9f6ca174f8 Fixed SDL build on Windows. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 486d4902c8 Simplified window message handling related to activation/inactivation and minimizing the window. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fe56f0118b Renamed the UserData VariantMap in UIElement to Vars, to distinguish from low-level userdata that is typically a pointer. Added same VariantMap to Node. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b8155e9558 Added support for ALT qualifier. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 2a6c10874c Documentation structure and Getting Started-documentation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 7c45da5588 Import new code. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a48885a729 Make way for import of new code. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d04a135ce5 Fix UI element drag outside window. %!s(int64=15) %!d(string=hai) anos
  Lasse Öörni e43c591f6e Added Renderer::setWindowTitle(). %!s(int64=15) %!d(string=hai) anos
  Lasse Öörni ec327701e5 Initial skeleton of the scene editor. %!s(int64=15) %!d(string=hai) anos
  Lasse Öörni a31265fb65 Further input fixes. %!s(int64=15) %!d(string=hai) anos
  Lasse Öörni c42dfa060d Added application activation & deactivation events. %!s(int64=15) %!d(string=hai) anos
  Lasse Öörni 962c4ec9a7 Input bugfixes. Enabled mouse move also in non-confined mode and removed the EVENT_MOUSEPOS event. %!s(int64=15) %!d(string=hai) anos