История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 31efab5d65 Moved SetSortChildren() to UIElement public API and exposed it to script. 14 лет назад
  Lasse Öörni 6c5d216c27 Added local axis movement mode to the editor. 14 лет назад
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 лет назад
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 лет назад
  Lasse Öörni 3536cbc977 Fixed setting the UI vertex buffer on OpenGL. 14 лет назад
  Lasse Öörni 71d2e019e6 Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks. 14 лет назад
  Lasse Öörni ba7e79e82d If no element is focused, send mouse wheel to the element under cursor. 14 лет назад
  Lasse Öörni 96855411c0 Fixed unnecessarily complicated UI element focusing/defocusing logic. 14 лет назад
  Lasse Öörni 861091d375 Fixed performance problems caused by offscreen UI elements being queued for rendering unnecessarily. Fixed missing file extension filtering on Unix. Added String::StartsWith() & String::EndsWith() functions. 14 лет назад
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 лет назад
  Lasse Öörni 7eed016fd8 Added more assertions. 14 лет назад
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 лет назад
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 лет назад
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 лет назад
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 лет назад
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 лет назад
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 лет назад
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 лет назад
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 лет назад
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 лет назад
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 лет назад
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 лет назад
  Lasse Öörni 483413e472 Fixed the UI not rendering on OpenGL. 14 лет назад
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 лет назад
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 лет назад
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 лет назад
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 лет назад
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 лет назад
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 лет назад