提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni 1603349120 Check for device/context loss instead of window minimization for when not to render. Apply pending GPU resource updates on iOS after app has been restored. 13 年之前
  Lasse Öörni 517030a2be Started work on buffering GPU resource updates while device lost. 13 年之前
  Lasse Öörni fcbd3b493d Moved the data lost flag to GPUObject. 13 年之前
  Lasse Öörni 83fd09002e Fixed used vertex range check. 13 年之前
  Lasse Öörni a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 年之前
  Lasse Öörni 8cc2a83e48 Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 35bec043ad Signal GPU object data loss only when recovery is possible. 13 年之前
  Lasse Öörni b885dcdc9a Added error message. 13 年之前
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 年之前
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 年之前
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 年之前
  Lasse Öörni 0debc43fed Further Android fixes. 13 年之前
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. 14 年之前
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 年之前
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 年之前
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 年之前
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 年之前
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. 14 年之前
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 年之前
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 年之前
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 年之前
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 年之前