Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. vor 11 Jahren
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor vor 12 Jahren
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. vor 12 Jahren
  Lasse Öörni e0f391b0fc Started shader refactoring. vor 12 Jahren
  Lasse Öörni 1f87bcb9f9 Added HashTable class, which has fixed bucket count and a limited API to optimize for performance. vor 12 Jahren
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. vor 12 Jahren