Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 vuotta sitten
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 vuotta sitten
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 vuotta sitten
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 vuotta sitten
  Lasse Öörni 2e01ca5e67 Sanitate resource dir similarly when adding and removing it to ensure removing works properly. 12 vuotta sitten
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 vuotta sitten
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 vuotta sitten
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 vuotta sitten
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 vuotta sitten
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 vuotta sitten
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 vuotta sitten